Programming Class


1. set up Blog
2. review of HTML
3. application of HTML(about me)
4. introduction to JavaScript(ex #1)
5. Practice #2 JS 
6. ex 3 (c concersion) 
7. ex 4 (odd and even number) 
8. Project calculator 
9. google form
10. Object Practice #1 (create a simple application with two or more objects then write a paragraph or letter combing those properties of object)
11. Activity (bank application) 
12 ObjectEvent lesson (EX1/EX2)
13 StringMethods Ex1-6
14   Test on String and String Methods
  Create an input box to accept text of a fullname in the form of  "LASTNAME, FIRSTNAME" example "REYES, MYRA" and then create a function to separate lastname and fisrtname into separate variable.

                                        Fullname:  REYES, MYRA

                                       | Click |

                                       Lastname:  Reyes
                                       Fisrtname:  Myra
 15 Number and Number Method
 16 Test on numbers and numbers methods.
                   Title:
                             Simple Grading System
                        Create an application that will input student's grade (50-100), the application should only accept numbers between 50-100. The application will output the precise grade with 2 decimal point and a corresponding letter grade (50-59 F,  60-69 D, 70-79 C, 80-89 B, 90-100 A). The application should also show the corresponding Binary, Octal and Hexadecimal equivalent of the computed average grade. A button should be click to show the result.
17. Math methods exercises 
18. Date Methods -  familiarize with the different Date methods and use it to solve problems.
19.  Form /  Input exercises -learn how to different elements of a form.
 20.  Independent work: (On-line Quiz) Create a simple on-line quiz with a different type of questions., multiple choice, fill-in the blanks, true or false etc.

 21. Array  Exercises 
 22. Test on Array:
               Problem
                   /** Distributes the tokens from the current player's position one at a time to each player in
                    * the game. Distribution begins with the next position and continues until all the tokens
                    * have been distributed. If there are still tokens to distribute when the player at the
                    * highest position is reached, the next token will be distributed to the player at position 0.
                     * Precondition: the current player has at least one token.
                    * Postcondition: the current player has not changed.
                    */
The Token Pass game board is represented by an array of integers. The indexes of the array represent the player
positions on the game board, and the corresponding values in the array represent the number of tokens that each
player has. The following example illustrates one player's turn.
Example
The following represents a game with 4 players. The player at position 2 was chosen to go first.
The tokens at position 2 are collected and distributed as follows.
1st token - to position 3 (The highest position is reached, so the next token goes to position 0.)
2nd token - to position 0
3rd token - to position 1
4th token - to position 2
5th token - to position 3 (The highest position is reached, so the next token goes to position 0.)
6th token - to position 0
After player 2’s turn, the values in the array will be as follows.


23. Arry Method EX

 24. Test on Array Methods / Array              Return an array that contains exactly the same numbers as the given array, but rearranged so that every 3 is immediately followed by a 4. Do not move the 3's, but every other number may move. The array contains the same number of 3's and 4's, every 3 has a number after it that is not a 3 or 4, and a 3 appears in the array before any 4. fix34({1, 3, 1, 4}) → {1, 3, 4, 1}fix34({1, 3, 1, 4, 4, 3, 1}) → {1, 3, 4, 1, 1, 3, 4}fix34({3, 2, 2, 4}) → {3, 4, 2, 2}

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